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View Profile Jonas
There is a conspiracy within this sentence.

37, Male

Soviet Robot

Dan's Discount Saikyo Dojo

Filthadelphia

Joined on 9/12/02

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Jonas's News

Posted by Jonas - July 10th, 2008


Guys, you really aren't going to follow anything I'm talking about here, so I may suggest a good ol' fashioned tldr and move on. Eventually, you'll find out more about the stuff, but I just need to collect my thoughts on a very large project that I'm spearheading until I can get other people on board to help. Can't do that though until it's initially playable. Sadly, games aren't supposed to be started with a single person, since there's a TON of things that are needed under multiple opinions.

How it's supposed to work -
PITCH IDEA
GREENLIGHT FOR PROPOSAL, BUILD TEAM, GET PAID BASE RATE TO BEGIN WORK, SUBMIT DEMO/DRAFT FOR CONTINUATION OF PROJECT, AWAIT PROJECT COST ANALYSIS AND PUBLICATION COSTS, FOCUS GROUP TESTING, MULTIPLE CONSULTATIONS FOR REVISIONS BETWEEN NEXT DRAFT AND FOCUS GROUP,
ETC ETC

How's it currently going?? :P Silly goose.

It's going fine. Though well outside of that general matrix. I only wish I was able to focus on this day in and day out, since I've intrigued myself, and can turn this idea into a gem.

Trying to work on something.

Having trouble when I realized the current play set has the players putting too many things on the field, creating a very cluttered experience.

Casual game type, but the depth is there for solid strategy each play type.

Biggest problem is I have to design cards once the mechanics are in play, and through each personal test, the mechanics change very slightly, meaning I have to go back, mark for editing, and then push out more cards. Ultimately, I just don't have any other options for testing, since I'm in an excluded playtest right now meaning I have no one to bounce ideas off since the main mechanics of the game are shifting.

Had to make sure that during creation of basic layout for cards space was included for copywriting lines.

I have only myself to blame for making sure that I am taking care of a bunch of bullshit before the idea bouncing and playback phase, and making sure that everything is taken care of on backend hassles, so there will literally be a leap from playtesting to publication. Quick turn around once I get this thing forwarded on to the effected parties,

Currently
- 150 cards currently in the game, this will likely double or triple depending on the full deck additions being put forward. Is the play type singular in it's deck structure, and draw capabilities with everyone showing the equal chance for pulling cards, or is it multi tiered, where there is a deck per player and the deck's are based around the deck's personnel. Or as was brought to my attention, and a potentially viable solution, do I run with a solid core for drawing, with small personnel decks for each player.

Potential issue with this however, is that after every single game, the small player's decks have to be sorted from the main deck, each time, and this may not prove to be viable based on the generalized issue of both a player's capability of paying attention to ownership of the cards, and barring a non collectable process we still deal with the issue of the cards themselves being printed in a list that the players would have to double check. No good. Ultimately, there'd have to be a small indication on each card as to what deck it belonged in. However, that in of itself could be supplemented via the addition of a character head, possibly showing the flavor text coming out of the mouths of the appropriate characters.

The second largest problem is the spacing on the play area (battlefield) which I mentioned. I need to make sure there's not a terrible amount of spacing issue, since I want the play audience to be able to follow the action as it goes along, however, the speed of the game may allow for board wiping constantly of cards, preventing build up of heavy resources outside of the main base area. This essentially is a large stopping point since there are multiple engagement points, it is unreasonable to make sure that players know or care enough to keep track of each and every character.

NOTE TO SELF IN MAIN DOC- Should personnel just travel past terrain with out worrying about personnel at each location? This would make the board spacing less of an issue, however the question then falls on how to show location of goal and location of each team during offensive runs. This also lessens the impact of a leader in battle, but positively lessens the need to have concerns over back tracking movement and filling a location's threshold.

NOTE TO SELF IN MAIN DOC- Should carrier be immune to Threshhold limitations? This would allow for smoother gameplay, and would need to be implemented to prevent unneeded management during Retreat phase.
NOTE TO SELF IN MAIN DOC- Scrap health chits and regeneration phase, allow full healing each turn for damage. One less thing to have anyone pay attention to, creating better flow.

- 4 card types ( not including subtypes) Personnel, Location, Item, Event
Subtypes
Personnel - The various subtext groups such as the first team/ second team/ third team. May introduce secondary type of NPC that stays on a location or in a structure and adds a seperate effect. Either replacing a personnel in that location and fucking them over, or going past a location's threshold.

NOTE TO SELF IN MAIN DOC - ADD Keyword Threshold
NOTE TO SELF IN MAIN DOC - ADD definition for travel from one base to foe's, signifying offensive turn vs. defensive turn.
Location - Locations and Structures
Item- SWAG (equipment placed on personnel that sticks around), Vehicles (With seperate ratings for battle, personnel carrying capability, and travel abilities)
Events....

BLAH BLAH BLAH BLAH BLAH

I'll fucking revise this later when I get some time. I thankfully have Sunday off and Saturday Night, and Friday.

So who's gonna see Hellboy II??


Posted by Jonas - July 8th, 2008


HAHAHAHAHAHA

I AM CARROTCLOCK


Posted by Jonas - July 1st, 2008


This'll be edited a little later. But yanking Sard's style and giving shout outs.

Jonas would like to talk about... (With bonus Paul, UberBarista!)
Paul - The closest thing to a brother whom I don't wanna beat the shit out of, one love, my man.
Aaron (Neg) - Sup Neg, good to chat with you, and hope you continue to have that consistent annoyed look for my existence. <3
Adam (CaptainBob) - Your drunken dicking around ruined Cromartie High for the folks trying to watch Freddie. The drumset is not a remote. Stop trying. No one ever comes before Freddie. He is powerful.
Steve - A pleasure as always, you're someone I regret not hanging with more often.
Karl (Blue) Svelte.
Malachy - I am happy you weren't vomiting... everywhere.
Matt (mighty) - Thankful you weren't giving me directions this year.
Keith (avie) - You are the only one I can discuss how bullshit DC's continuity is.
Lindsay (mama) - Hi Lin. Miss ya. Enjoy your backrub.
Steven (Sardonic) - The only guy I've chatted with in years that can bounce off voice ideas and series with me. Let's make hot sexy flash love sometime.
Viktor (Rucklo) - You have a beautiful soul. I look forward to chatting with you more often.
Anna - I like your name, because I can spell it easily. My bad for not chatting with you sooner!
Chris (JoS) - You show up and we barely hang out this year? You suck dude, we're doubling down the fun factor next year, for sure.
Shawn (Afro) - Good chatting, thanks for the help with the most childish aspects of flash. I hope to work on getting myself out of my working hell hole with your help.
Louis (Pox) - Good man, glad to see you, great times with ya, many more to come.
Luis - What a good crazy time. Glad to see ya, and hope to be in touch.
Mike - I hope you enjoyed the games and backrub. IT WAS EXTRA SPECIAL.
Tim - Sir, you fucking kicked that shit grill's ass. I enjoyed our casual discussions.
Bob - Awesome kicking back with you, will stay in touch, and annoy the shit out of you later on.
Wade - Thanks for showing me how to set the aperture on my camera. Good times rocking with you on gears, and see you online in a few days.

And last but not least...

Tom - I could say a million things , but most importantly, You and I like the same music. I expect you to PM me with music that you discover.

It was good chatting with the whole office crew, playing Castle Crashers (Which is really really
tricky to beat), and relaxing... something that I need to stop post tomorrow.

I look forward to the many prospects that are ahead, and hope to continue to enjoy everything that the site brings to everyone else.

BLAHBLAHBLAH

SHUT UP AND FUCK

Ng  Mod Meat 2008 Recap


Posted by Jonas - June 19th, 2008


I'm trying to find a good webcam that I can record video on.

My first attempt wound up getting a webcam that only records 50 second clips, and that won't do at all.

Any ideas for someone looking to get a video blog going?


Posted by Jonas - June 6th, 2008


It's like 95F here, and supposed to be that way all day.

I'll be sucking down water all day, but seriously it's crazy hot.

I'm not at Applecon which is a huge bummer, but I've got too much stuff to take care of before I head out to Philly this year for the mod meet.

That'll be good times.

In other news, I joined a gym yesterday for the summer, so that I can turn my single pack into a sixpack.

My general habit of eating once a day, isn't a very good option!!

Peace out gang, lots of fun stuff coming down the pipe line.

Ninja Gayden collab anyone?


Posted by Jonas - May 25th, 2008


I hooked up a KVM switch to my xbox 360 and my computer. I bought a new LG 22 inch flatpanel monitor. Still have to get the computer, but it's a good solid step to consolidating work and play since I can just switch between the two things when I want.

That and I was running a 15 inch color TV before with terrible sound, and a 15 inch CRT monitor that weighed like 30 pounds. This works awesome and looks great.

:D


Posted by Jonas - May 7th, 2008


It's on.

.
/* */


Posted by Jonas - April 15th, 2008


ON MY OWN.

GOING DOWN THE ONLY ROAD I'VE EVER KNOWN.

LIKE A TWISTER I WAS BORN TO WALK ALONE.


Posted by Jonas - April 13th, 2008



Posted by Jonas - March 28th, 2008


It's going to hit this Sunday night.